
About Me
Hi,
I’m Jonas, I work with content creation and community management, and I’ve been involved with mobile and PC indie games for more than 10 years. During this time, I’ve helped studios grow their communities, connect with players, and keep engagement active in the long run.
I collaborate with developers and publishers on practical community plans that actually fit their games and audiences. This includes running social media, working with influencers, building community programs, and supporting players across platforms like YouTube, TikTok, Instagram, X, Discord, Steam, Facebook, and Reddit.
I started my career as a content creator, growing to more than 350,000 followers by making videos and posts that players genuinely connected with. That gave me real experience in how players think and react online. Together with my background in game development workflows, I use this knowledge to create solutions that feel natural for players and useful for studios.
My goal is simple: help studios strengthen their communities and give their games a bigger presence in today’s crowded market. If your team wants to boost player engagement and reach, I’m ready to jump in and make it happen.
LET'S BOOST YOUR COMMUNITY!
My name is Jonas da Fonseca. I'm a specialist in
Community Management, Content Creation, Social Media Management and Other Stuff.
Pal Go: Tower Defense TD
Content Creation Community Management
I worked on Pal Go, a fantasy tower defense game that combined strategy, crash mechanics, unit merging, and competitive PvP battles. My role focused on building and nurturing a passionate player community while creating content that educated, entertained, and engaged players. I developed and executed social media campaigns, community events, and content strategies that highlighted gameplay depth and strengthened player loyalty, ultimately amplifying the game’s overall brand presence.
Available at: Google Play & App Store
ColorBANG
Community Management
Influencer Partnerships
I managed the player community for ColorBANG, a fast-paced 3-on-3 competitive coloring game known for its creative and energetic multiplayer battles. My work centered on fostering an inclusive and enthusiastic environment, facilitating player feedback loops, and coordinating community-driven events. I also founded and managed the official Creator Program, which generated hundreds of community-driven videos and significant social media reach. Through these initiatives, I helped strengthen relationships with players and creators, contributing to a positive and lasting player experience.
Available at: Google Play & App Store
Trickstorm: LIVE
Community Management
I managed the player community for Trickstorm‑Live, a casual multiplayer game set in a lively theme park filled with dynamic mini‑games. My focus was on building an inclusive and active player environment while designing and coordinating in‑game community events that encouraged both cooperation and friendly competition. These initiatives boosted player interaction, increased session participation, and strengthened the overall connection between players and the game world, resulting in a more engaged and loyal community.
Available at: Google Play
Jackass Human Slingshot
Content Creation Player Support
I worked on the official Jackass mobile game, collaborating closely with the marketing team to create and deliver high-performing ad creatives across multiple platforms. My responsibilities included conceptualizing and producing marketing assets tailored for user acquisition campaigns, ensuring each creative aligned with brand identity and performance goals. In addition, I managed store presence and reviews, responding to player feedback and optimizing rating conversion strategies that contributed to maintaining a high overall score on mobile stores. I also collaborated with BBTV Interactive on impactful game titles, including Krew Eats, TheOdd1sOut: Let’s Bounce, Shiloh & Bros Impostor Chase, and others.
Available at: Google Play & App Store







About Me
Hi,
I’m Jonas, I work with content creation and community management, and I’ve been involved with mobile and PC indie games for more than 10 years. During this time, I’ve helped studios grow their communities, connect with players, and keep engagement active in the long run.
I collaborate with developers and publishers on practical community plans that actually fit their games and audiences. This includes running social media, working with influencers, building community programs, and supporting players across platforms like YouTube, TikTok, Instagram, X, Discord, Steam, Facebook, and Reddit.
I started my career as a content creator, growing to more than 350,000 followers by making videos and posts that players genuinely connected with. That gave me real experience in how players think and react online. Together with my background in game development workflows, I use this knowledge to create solutions that feel natural for players and useful for studios.
My goal is simple: help studios strengthen their communities and give their games a bigger presence in today’s crowded market. If your team wants to boost player engagement and reach, I’m ready to jump in and make it happen.